Commodore 128 Assembly Programming #19: Worm part 4

It’s customary when making videos about 1980’s technology to wear a funny or ironic retro t-shirt. I have only one of those, so instead, enjoy one of my collection of local farmer hats. In this one we add code to keep the tail pointer-to-pointer (TAILP) updated, to handle collisions with digits on the screen, and to keep the worm at the proper length, growing it when it “eats” digits. All the worm functionality is finished now, so next time we’ll work on the end-game score display, and a better keyboard-entry routine.

Sentinel C64 Longplay - Levels 555-564

This is just what it says, a longplay video of Sentinel on the C64 (emulated) playing through 10 levels. I thought I might make a podcast sort of thing out of it, but I was too tired to think of much to say, so there’s some rambling. Posting it because why not. People watching other people play games seems to be a thing today, so maybe someone out there will want to watch it.

Tau Station Intro

I’ve been playing a game called Tau Station lately. It’s an online, multiplayer, text-based, sci-fi role-playing game which is in alpha development. I got involved in it because I played Lacuna Expanse, a previous game by some of the same people, and wrote some scripts for that game. I was interested to see what they would do with this one, which is also being written in Perl, so I got in on the alpha phase.