C

C Programming: Tic-Tac-Toe Simulator - Part 4

The fourth and final video in the series. I add the ability to ask for a number of games on the command line, do some final cleanup of the code and testing, and push it all to my gitlab repository. I intend to do more programming videos, so if you have suggestions or questions, please send them to aaron@baugher.biz. I may try some live streaming so it would be possible to interact in more of a classroom manner, if these generate any interest in that.

C Programming: Tic-Tac-Toe Simulator - Part 3

This is the one where I spend an embarrassing amount of time figuring out how exactly to avoid losing a game of tic-tac-toe. Got it figured out, though. Now the players are smart enough to force a tie every time. In Part 4 I’ll clean up the code somewhat, add a few more features, and maybe talk about what comes next in the series. Part 1 Part 2 Part 4 tttbot repository

C Programming: Tic-Tac-Toe Simulator - Part 2

Here in part 2 I write most of the code, getting the program to where it can simulate one game. The AI is very dumb at this point, on purpose, so I could make sure the win and block conditions worked correctly. Part 3 will make it smart enough to produce all tie games, clean up the code, and do any debugging. This isn’t a tutorial, so I’m not trying to teach C in it, though that’s something I may tackle at another time.

C Programming: Tic-Tac-Toe Simulator - Part 1

This the first part in a series of videos on C programming, which will walk the viewer through programming a tic-tac-toe simulator (a program which has the computer play against itself, a la War Games). I will be making it up as I go along, so you’ll get to see how the sausage is made, from designing to debugging. I hope that doesn’t result in too many long pauses as I think about things, or too many times of backing up and starting over, but we’ll see.