Commodore 128 Assembly #26: Farm Game part #0

No coding in this one, just introducing a new project: a game in the spirit of Stardew Valley. I say “in the spirit of” because it would be impossible to duplicate the game on an 8-bit system, even if copyright weren’t an issue. But I think it’ll be a good challenge to see how much of it can be done, with expectations scaled back drastically in terms of graphics and sound. Along the way I’ll be doing tutorials on more of the 128’s features, like the 80-column display. I’ll start programming on it in part #1 later this week.