Commodore 128 Assembly Programming #21: Worm part 5

In this session, we change the color scheme and show how to fill color RAM to set the foreground color for text characters. We add a delay between moves and change the keyboard routine so a key can be held down without repeating too fast, and also to put a time limit on moves.

Next time we’ll be adding a final score display and a “play again” question, as well as a graceful exit back to BASIC.

If you want to discuss this video or any of the series, a good place would be the C128 subreddit. I check in there daily.